![]() Title.font = 2,1,0 Font of title (-1 for none) Title.offset = 310,22 Position of title (Arcade Mode, etc) Portrait.spr = 9000,0 Do not change from 9000,0 = 0 1 to have random move sound cancel itself when played repeatedly P2.cursor.blink = 0 1 to blink p2's cursor if overlapping p1's Moveoveremptyboxes = 0 1 to allow cursor to move over empty boxesĬell.size = 20,20 x,y size of each cell (in pixels)Ĭell.spacing = 3.2 Space between each cellĬell.bg.spr = -1,0 Note: Don't use animation for cellsĬ = 151,0 Icon for random select (don't use animation)Ĭ = 4 Time to wait before changing to another random portrait your file must be something like this.there you can define the sprite number for the big portrait. Hey bro, in teh f of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group). I hope you guys can clarify things for me, it will be much apreciated hahaha Easy, right?īut the point is, I already saw lots of characters with other sprites in the 9000 group, but no matter what number I use, the Screenpack don't recognize it.Īm I doing something wrong? Or it's impossible to do that? Doing that, I will just have to add a new portrait without losing the original Big Portrait. So, I just decided to change f to recognize another sprite number. I was changhing the Big Portrait sprites (9000,1), but then I realized "Probably I'm not going to use this Screenpack forever." and I though about all the job to change every single Big Portrait back again. The screenpack have two Big Portrait options: Big mugen screenpacks 720p#There is nothing I can do to fix these issues, as that's just how the engine works with this feature at this time.I changed my screenpack almost two years ago to the "Mugen Multiverse - Cross generation of fighters - 720p - 1.1" and I've been looking for a solution for something that I consider a problem, but didn't find a thing There is no sound effect when switching between characters in the same category. When returning to the character select screen, rather than the cursor remembering what character you last chose, it'll instead be on the first character of the category you chose. It's best for both players not to browse the same category at the same time. When toggling through characters in a category, it'll change that slot for both players. This does create a few eccentricities not found in the MUGEN version however: This screenpack uses IKEMEN's shared slot feature to allow for infinite character slots. Support for IKEMEN's additional features and modes. Really cool custom made lifebars based on KOF 2002 Unlike MUGEN category-based select screens, it doesn't rely on an "invisible grid" that makes switching categories confusing. Literally infinite character slots, believe it or not. A category-based screenpack, something I haven't seen for IKEMEN yet. Big mugen screenpacks install#Most especially, I wanted to let the user install this cleanly rather than providing it with a full MUGEN install like I did before. While I kept the core simplistic design of the original, I wanted to correct what I considered to be some egregious errors as well as create all new health bars that look a lot more polished than the original, and take advantage of a lot of IKEMEN Go's additional features. This is a remaster of my MUGEN Generations screenpack, but for IKEMEN. I said I'd do it 4 months ago and I finally got around to it. Warning: This Screenpack only works with IKEMEN Go version 0.98.2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN. ![]()
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